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Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
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6 #include <Strings/components/utils/io/io.h>
BLAM void RegisterTagClass(BlamTagClass *data)
Registers a new tag class within the engine.
Definition: tagclass.cpp:77
Namespace containing functions related to tag data.
Definition: bitmap.h:196
BLAM bool LoadPBSDatablockFromMaterialTag(Ogre::HlmsPbsDatablock *datablock, material *material_tag)
Definition: materials.cpp:322
material * tag_instance
Definition: rendering.h:50
BLAM void LogEvent(std::string message)
Logs a message to the log and/or console.
Definition: aliases.cpp:142
BLAM int GetFieldSize(BlamTagFieldType type)
Definition: fields.cpp:100
BLAM void LoadDefaultClasses()
Loads all built-in tag classes available to the engine.
Definition: tagclass.cpp:116
Ogre::HlmsTypes hlms_type
Definition: rendering.h:62
#define BLAM_EXT_API
Definition: api.h:9
char path[256]
The tag's path.
Definition: tags.h:84
Definition: cui_screen.h:43
BLAM void BuildTextureFromTag(bitmap *bitmap_tag, std::string tag_path)
Definition: textures.cpp:58
BLAM_EXT_API BlamTagClass * GetTagClass(std::string id)
Retrieves a tag class that matches the given string.
Definition: tagclass.cpp:64
void LinkCUSCComponentMaterialParameters(BlamTagData *material_tag_data, cui_screen::basic_components_entry *component, std::string cusc_tag_path)
Definition: tag_postprocess.cpp:10
bool verify_material_for_param_linking(BlamTagData *material_tag_data)
Definition: tag_postprocess.cpp:66
BLAM bool TagNeedsPostprocess(BlamTagData *tag_data)
Checks if a given tag requires additional post-processing.
Definition: tag_postprocess.cpp:95
Definition: scenario.h:78
BLAM bool LoadFromCUIScreenTag(std::string tag_path, cui_screen *cusc_tag)
Definition: ui.cpp:144
BLAM_EXT_API std::vector< BlamTagClass * > * GetRegisteredTagClasses()
Retrieves the list of all registered tag classes.
Definition: tagclass.cpp:82
BLAM bool LoadUnlitDatablockFromMaterialTag(Ogre::HlmsUnlitDatablock *datablock, material *material_tag)
Definition: materials.cpp:180
#define ENGINE_DATA_PATH(path)
Macro to quickly access a game engine data folder.
Definition: config.h:36
#define BLAM
Definition: tagclass.h:10
BLAM void TagPostprocess(BlamTagData *tag_data)
Performs any required post-processing for a given tag.
Definition: tag_postprocess.cpp:115
BLAM cui_screen * GetCuiScreenTag(std::string tag_path)
Definition: cui_screen.cpp:16
Definition: material.h:53
BLAM BlamTagData * GetTagData(std::string tag_path)
Retrieves information for a given tag.
Definition: tags.cpp:80
BLAM bitmap * GetBitmapTag(std::string tag_path)
Definition: bitmap.cpp:16
Definition: material.h:198
Ogre::HlmsDatablock * instance_datablock
Definition: rendering.h:49
Definition: rendering.h:45
BLAM void GenerateAllPlugins(bool require_switch)
Instructs the engine to generate Assembly/Guerilla plugins at startup.
Definition: tagclass.cpp:87
std::vector< BlamTagClass * > registered_classes
List of all registered tag classes.
Definition: tagclass.cpp:62
Legacy namespace for tag class data.
Definition: tagclass.h:56
@ Plugins
Directory used to store built-in plugin files for use with the Editing Kit. Defaults to ....
BLAM ogre_material_instance_data * CreateDatablockInstance(std::string tag_path, std::string referencing_tag_path)
Definition: materials.cpp:867
Definition: test_tag.h:131
BlamTagInstance * CreateNewInstance()
Definition: BlamTagData.cpp:51
void * address
The address pointing to the start of the tag's data.
Definition: tags.h:71
TagOrigin origin
The origin of the tag.
Definition: tags.h:86
Class used to contain and access tag data.
Definition: tags.h:68
BLAM material * GetMaterialTag(std::string tag_path)
Definition: material.cpp:16
ogre_material_info_data * original_material
Definition: rendering.h:47
BlamTagData * instance
Definition: tags.h:166
BLAM bool BuildDatablockFromTag(material *material_tag, std::string tag_path)
Definition: materials.cpp:706
Class representing a tag class.
Definition: tags.h:131
BLAM void scenario_structure_bsp()
Legacy function made before I had any idea what I was doing.
Definition: tagclass.cpp:29
Definition: cui_screen.h:96
std::string tag_class
The tag's short class name.
Definition: tags.h:85