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Fieldset Versions#

Current fieldset version: 7

Each build of the game engine utilizes a "Fieldset" version to indicate breaking changes to the binary/compiled tag format. When these changes are made, all tags MUST be recompiled before use. The game engine will refuse to load tags with an incorrect fieldset version - as doing so would almost certainly lead to memory corruption and crashing.

Information about each fieldset version change can be found below.

Version 7#

Name Value
First Engine Version TBA
Last Engine Version N/A
Date Introduced TBA
Commit Introduced TBA

Fieldset version 7 removes Ascii fields outright, which have been deprecated for some time. This is due to a fundamental flaw with how these fields were designed - they stored up to 127 characters (128 bytes - one null terminator was always included), and did so by using a fixed size. In other words, even storing a smaller piece of text would still allocate the full 128 bytes within a tag file.

As such, all tags formerly using Ascii fields should instead use Data References instead. These will only store the exact amount of data required. Additionally, dataref plugin fields can now be configured to display with a single-line text input. Additionally, older tags and plugins will attempt to automatically convert old Ascii fields to datarefs.

Version 6#

Name Value
First Engine Version 00406.12.10.23.1457.blamite
Last Engine Version 00411.04.21.24.0017.blamite
Date Introduced 7/5/2023
Commit Introduced 82a0cb83

Fieldset version 6 introduces Field References, which are a field type that allow tags to reference other fields within the tag. It also makes minor, non-breaking changes to datarefs, tagrefs, and tag blocks. Previously, the 4-character identifiers used up 8 bytes in memory, as the original method used to check for these identifiers was flawed, and required a null-terminator. This has since been resolved, and now the 4 bytes that were previously marked as used by the field identifier are now marked as reserved/padding space for future use.

While no compatability breaking changes were made in this version, the changes were deemed significant enough to warrant a new fieldset version.

You can view the complete documentation of the tag format at that time at this page.

Tag Blocks#

Address range: 0x0 -> 0x1F (size 32 0x20)

    
    Offset (h)   00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F    Decoded text
    00000000     74 62 66 64 00 00 00 00 14 00 00 00 00 00 00 00    tbfd............
    00000010     F8 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00    ø...............
    
Offset Range Size Description Color
0x0 -> 0x3 0x4 Block identifier, will always contain tbfd (Tag Block ForwarD). Light Blue
0x4 -> 0x7 0x4 Reserved/Empty padding Silver
0x8 -> 0xB 0x4 Size of each entry Red
0xC -> 0xF 0x4 Reserved/Empty padding Gray
0x10 -> 0x17 0x8 The 64-bit address in memory (when a tag is loaded in-engine), or the file offset to the block entry data Magenta
0x18 -> 0x1B 0x4 The number of entries in the block Green
0x1C -> 0x1F 0x4 Reserved/Empty padding Silver

Tag References (tagrefs)#

Address range: 0x0 -> 0x1F (size 32 0x20)

    
    Offset (h)   00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F    Decoded text
    00000000     74 72 66 64 00 00 00 00 62 69 74 6D 00 00 00 00    trfd....bitm....
    00000010     FF FF FF FF FF FF FF FF 01 00 00 00 20 00 00 00    ÿÿÿÿÿÿÿÿ.... ...
    
Offset Range Size Description Color
0x0 -> 0x3 0x4 Tagref identifier, will always contain trfd (Tag Reference ForwarD) followed by 4 null bytes. Light Blue
0x4 -> 0x7 0x4 Reserved/Empty padding Silver
0x8 -> 0xB 0x4 Name of the tag's class. Red
0xC -> 0xF 0x4 Reserved/Empty padding Gray
0x10 -> 0x17 0x8 The 64-bit address pointing to either the referenced tag data, or pointing to a string containing the tag's path. When stored on disk, this will always be a file offset pointing to the tag's path. Magenta
0x18 0x1 The type of data that the address points to. When set to 00, it indicates that the address points to a tag path. When set to 01, it points to the referenced tag data. Green
0x19 -> 0x1B 0x3 Reserved/Empty padding Silver
0x1C -> 0x1F 0x4 The size of either the tag path, or the size of the referenced tag data. Salmon

Data References (datarefs)#

Address range: 0x0 -> 0x1F (size 32 0x20)

    
    Offset (h)   00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F    Decoded text
    00000000     64 72 66 64 00 00 00 00 FF FF FF FF FF FF FF FF    drfd....ÿÿÿÿÿÿÿÿ
    00000010     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ....json........
    
Offset Range Size Description Color
0x0 -> 0x3 0x4 Dataref identifier, will always contain drfd (Data Reference ForwarD). Light Blue
0x4 -> 0x7 0x4 Reserved/Empty padding. Silver
0x8 -> 0xF 0x8 The 64-bit address pointing to the referenced data. When stored in a file on disk, this will be the file offset instead of a memory address. Magenta
0x10 -> 0x13 0x4 The size of the referenced data. Green
0x14 -> 0x17 0x4 Value hint, used by the Editing Kit to provide context for what type of content is being stored. For detailed information, see this page. Salmon
0x18 -> 0x1F 0x8 Reserved/Empty padding. Gray

Field References (fieldrefs)#

Address range: 0x0 -> 0x13 (size 20 0x14)

    
    Offset (h)   00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F    Decoded text
    00000000     66 72 66 64 03 00 00 00 FF FF FF FF FF FF FF FF    frfd....ÿÿÿÿÿÿÿÿ
    00000010     FC 01 00 00                                        ü...
    
Offset Range Size Description Color
0x0 -> 0x3 0x4 Fieldref identifier, will always contain frfd (Field Reference ForwarD). Light Blue
0x4 -> 0x7 0x4 The type of data that is being referenced. See table below for details. Lime
0x8 -> 0xF 0x8 The 64-bit address pointing to the referenced data. When written to disk, this data is ignored entirely. Magenta
0x10 -> 0x13 0x4 The offset of the referenced data within the file. Orange

Version 5#

Name Value
First Engine Version 00389.06.29.23.2106.​blamite
Last Engine Version 00403.12.03.23.1757.blamite
Date Introduced 6/29/2023
Commit Introduced 79179cd6

Fieldset version 5 only changes Data Reference fields. All Data References now use 0x20 (32) bytes instead of 0x18 (24) bytes. This introduces 8 additional bytes, used as empty padding for future format changes. The previous 4 bytes of padding are now utilized as a "value hint", which is used by the Editing Kit in some circumstances to detect what type of data is being stored, such as JSON, YAML, XML, or a number of other formats.

You can view the complete documentation of the tag format at that time at this page.

Data References#

Address range: 0x0 -> 0x1F (size 32 0x20)

    
    Offset (h)   00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F    Decoded text
    00000000     64 72 66 64 00 00 00 00 FF FF FF FF FF FF FF FF    drfd....ÿÿÿÿÿÿÿÿ
    00000010     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ....json........
    
Offset Range Size Description Color
0x0 -> 0x7 0x8 Dataref identifier, will always contain drfd (Data Reference ForwarD) followed by 4 null bytes. Light Blue
0x8 -> 0xF 0x8 The 64-bit address pointing to the referenced data. When stored in a file on disk, this will be the file offset instead of a memory address. Magenta
0x10 -> 0x13 0x4 The size of the referenced data. Green
0x14 -> 0x17 0x4 Value hint, used by the Editing Kit to provide context for what type of content is being stored. Salmon
0x18 -> 0x1F 0x8 Reserved/Empty padding. Gray

Version 4#

Note

In versions of Blamite prior to 00365.10.17.22.0315.blamite (before Oct 17, 2022), it was possible for some addresses to not line up correctly due to memory alignment. Starting from this version (commit d3a28c8d), all tag classes and field structures have memory packing enabled, ensuring that there is no unexpected padding between members.

This change was made during the lifespan of Fieldset Version 4 and was not given a new fieldset version, as the previous behavior is considered a bug.

All Fieldset versions from 5 onward are not affected by this issue.

Name Value
First Engine Version 00323.06.25.21.0123.blamite
Last Engine Version 00388.06.24.23.2301.​blamite
Date Introduced 6/25/2021
Commit Introduced 2024b751

Bitfields are now stored in a slightly different format internally, with each being a data structure rather than a char array. This results in bitfields using significantly less memory and storage space.

You can view the complete documentation of the tag format at that time at this page.

Standard Fields#

Field Name Description/Purpose Data Type Size
Bitfield8 A series of 8 true or false flags grouped together. Should be used instead of Boolean fields wherever possible. bitfield8 1 Byte
Bitfield16 A series of 16 true or false flags grouped together. Should be used instead of Boolean fields wherever possible. bitfield16 2 Bytes
Bitfield32 A series of 32 true or false flags grouped together. Should be used instead of Boolean fields wherever possible. bitfield32 4 Bytes

Version 3#

Name Value
First Engine Version 00311.03.29.21.1456.blamite
Last Engine Version 00322.06.23.21.0355.​blamite
Date Introduced ¾/2021
Commit Introduced 49b25ba5

Tag References and Data References have been reorganized to add additional reserved space, and to make better use of existing memory.

You can view the complete documentation of the tag format at that time at this page.

Tag References#

Address range: 0x0 -> 0x1F (size 32 0x20)

    
    Offset (h)   00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F    Decoded text
    00000000     74 72 66 64 00 00 00 00 62 69 74 6D 00 00 00 00    trfd....bitm....
    00000010     FF FF FF FF FF FF FF FF 01 00 00 00 20 00 00 00    ÿÿÿÿÿÿÿÿ.... ...
    
Offset Range Size Description Color
0x0 -> 0x7 0x8 Tagref identifier, will always contain trfd (T**ag **R**eference **F**orwar**D) followed by 4 null bytes. Light Blue
0x8 -> 0xB 0x4 Name of the tag's class. Red
0xC -> 0xF 0x4 Reserved/Empty padding Silver
0x10 -> 0x17 0x8 The 64-bit address pointing to either the referenced tag data, or pointing to a string containing the tag's path. When stored on disk, this will always be a file offset pointing to the tag's path. Magenta
0x18 0x1 The type of data that the address points to. When set to 00, it indicates that the address points to a tag path. When set to 01, it points to the referenced tag data. Green
0x19 -> 0x1B 0x3 Reserved/Empty padding Gray
0x1C -> 0x1F 0x4 The size of either the tag path, or the size of the referenced tag data. Salmon

Data References#

Address range: 0x0 -> 0x17 (size 24 0x18)

    
    Offset (h)   00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F    Decoded text
    00000000     64 72 66 64 00 00 00 00 FF FF FF FF FF FF FF FF    drfd....ÿÿÿÿÿÿÿÿ
    00000010     00 00 00 00 00 00 00 00                            ........
    
Offset Range Size Description Color
0x0 -> 0x7 0x8 Dataref identifier, will always contain drfd (D**ata **R**eference **F**orwar**D) followed by 4 null bytes. Light Blue
0x8 -> 0xF 0x8 The 64-bit address pointing to the referenced data. When stored in a file on disk, this will be the file offset instead of a memory address. Magenta
0x10 -> 0x13 0x4 The size of the referenced data. Green
0x14 -> 0x17 0x4 Reserved/Empty padding. Gray

Version 2#

Name Value
First Engine Version 00310.02.05.21.0336.blamite
Last Engine Version 00310.02.05.21.0336.​blamite
Date Introduced ⅖/2021
Commit Introduced 9f9429c9

Tag References have been made more memory efficient, and no longer use 256 bytes for the tag path. Instead, they store a variety of information about the referenced tag, and rather than directly storing the path inline, the memory address of the tag data and/or the offset of the tag path are merely referenced - ensuring that inline tagref data is as small as possible, and ensuring that there is minimal wasted space when storing tag references.

This version also introduces the Data Reference field type.

You can view the complete documentation of the tag format at that time at this page.

Tag References#

Address range: 0x0 -> 0x1B (size 28 0x1C)

    
    Offset (h)   00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F    Decoded text
    00000000     74 72 66 64 00 00 00 00 62 69 74 6D 00 00 FF FF    trfd....bitm..ÿÿ
    00000010     FF FF FF FF FF FF 00 00 00 02 00 00                ÿÿÿÿÿÿ......
    
Offset Range Size Description Color
0x0 -> 0x7 0x8 Tagref identifier, will always contain trfd (T**ag **R**eference **F**orwar**D) followed by 4 null bytes. Light Blue
0x8 -> 0xB 0x4 Name of the tag's class. Red
0xC -> 0xD 0x2 Reserved/Empty padding Silver
0xE -> 0x15 0x8 The 64-bit address pointing to either the referenced tag data, or pointing to a string containing the tag's path. When stored on disk, this will always be a file offset pointing to the tag's path. Magenta
0x16 0x1 The type of data that the address points to. When set to 00, it indicates that the address points to a tag path. When set to 01, it points to the referenced tag data. Green
0x17 0x1 Reserved/Empty padding Gray
0x18 -> 0x1B 0x4 The size of either the tag path, or the size of the referenced tag data. Salmon

Data References#

Address range: 0x0 -> 0x13 (size 20 0x14)

    
    Offset (h)   00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F    Decoded text
    00000000     64 72 66 64 00 00 00 00 FF FF FF FF FF FF FF FF    drfd....ÿÿÿÿÿÿÿÿ
    00000010     00 00 00 00                ....
    
Offset Range Size Description Color
0x0 -> 0x7 0x8 Dataref identifier, will always contain drfd (D**ata **R**eference **F**orwar**D) followed by 4 null bytes. Light Blue
0x8 -> 0xF 0x8 The 64-bit address pointing to the referenced data. When stored in a file on disk, this will be the file offset instead of a memory address. Magenta
0x10 -> 0x13 0x4 The size of the referenced data. Green

Version 1#

Name Value
First Engine Version 00307.01.26.21.0804.blamite
Last Engine Version 00309.02.03.21.0044.blamite
Date Introduced 1/26/2021
Commit Introduced 0d063064

The very first tag fieldset version.

You can view the complete documentation of the tag format at that time at this page. Note that due to the early nature of this page, that some fields (such as tag references) are not documented yet.

Standard Fields#

Be aware: Modern systems perform something known as "clamping" to ensure that variables are located at even addresses. If you encounter an exception relating to a tag using Int8 or Boolean fields, keep this in mind if addresses are seemingly "offset" by 1.

Field Name Description/Purpose Data Type Size
ASCII Plain text storage directly within tag data. char[128] 128 (0x80) Bytes
Int32 A 32-bit integer. int 4 Bytes
Int16 A 16-bit integer. short 2 Bytes
Int8 An 8-bit integer. byte (unsigned char) 1 Byte
Boolean A single true or false value, represented as 01 or 00. bool 1 Byte
Color Easy storage of color information. Color values are stored as 4 bytes in RGBA order. BlamColor 4 bytes
Enum A single selection of a series of potential options. enum 4 Bytes
Bitfield8 A series of 8 true or false flags grouped together. Should be used instead of Boolean fields wherever possible. bitfield8 8 Byte
Bitfield16 A series of 16 true or false flags grouped together. Should be used instead of Boolean fields wherever possible. bitfield16 16 (0x10) Bytes
Bitfield32 A series of 32 true or false flags grouped together. Should be used instead of Boolean fields wherever possible. bitfield32 32 (0x20) Bytes

Tag Blocks#

Blocks are the most complex type of tag in the engine. They are used to group together many related fields, as well as provide support for "entries". A block's entries all share the same data structure, but can have unique values per-entry. These allow for more flexibility when defining new tags and see usage all over the place.

Memory Structure#

Below is the memory structure of tag blocks, as they are stored within normal field data. Entry data is stored in a separate location entirely - only the information about the tag block is stored within the normal field list. All offsets listed in the Offset Range column are relative to the start of the tag block data.

Address range: 0x0 -> 0x1F (size 32 0x20)

    
    Offset (h)   00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F    Decoded text
    00000000     74 62 66 64 00 00 00 00 14 00 00 00 00 00 00 00    tbfd............
    00000010     F8 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00    ø...............
    
Offset Range Size Description Color
0x0 -> 0x7 0x8 Block identifier, will always contain tbfd (Tag Block ForwarD) followed by 4 null bytes. Light Blue
0x8 -> 0xB 0x4 Size of each entry Red
0xC -> 0xF 0x4 Reserved/Empty padding Silver
0x10 -> 0x17 0x8 The 64-bit address in memory (when a tag is loaded in-engine), or the file offset to the block entry data Magenta
0x18 -> 0x1B 0x4 The number of entries in the block Green
0x1C -> 0x1F 0x4 Reserved/Empty padding Gray

Tag References (tagrefs)#

Tag References allow for tags to reference other tags within them. This can be used in cases where specific tags need to depend on another, such as a weapon referencing a model tag, or a shader referencing a bitmap.

Address range: 0x0 -> 0x107 (size 264 0x108)

    
    Offset (h)   00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F    Decoded text
    00000000     FF FF FF FF FF FF FF FF 2F 6C 65 76 65 6C 73 2F    ÿÿÿÿÿÿÿÿ/levels/
    00000010     73 6F 6C 6F 2F 74 65 73 74 2F 74 65 73 74 2E 73    solo/test/test.s
    00000020     63 65 6E 61 72 69 6F 00 00 00 00 00 00 00 00 00    cenario.........
    00000030     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000040     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000050     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000060     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000070     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000080     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000090     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000000A0     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000000B0     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000000C0     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000000D0     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000000E0     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000000F0     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000100     00 00 00 00 00 00 00 00                            ........        
    
Offset Range Size Description Color
0x0 -> 0x7 0x8 The address of the referenced tag, in memory. Only used when a tag is loaded in memory. Magenta
0x8 -> 0x107 0x100 The referenced tag's path. Used in tag files on disk and when first resolving a tag reference. Green

Version 0#

Name Value
First Engine Version 00173.03.24.20.0001.blamite
Last Engine Version 00306.01.24.21.1348.blamite
Date Introduced 3/24/2020
Commit Introduced d53d1d80

Version 0 is not an actual fieldset version like the others. Instead, it refers to the tag format as it existed during its initial implementation - before the concept of fieldset versioning was introduced. Several significant changes were made during this time. Listed below is the final field information before the introduction of fieldset versioning.

You can view each iteration of the tag file format specification up until Fieldset version 1 using the links below:

Standard Fields#

Be aware: Modern systems perform something known as "clamping" to ensure that variables are located at even addresses. If you encounter an exception relating to a tag using Int8 or Boolean fields, keep this in mind if addresses are seemingly "offset" by 1.

Field Name Description/Purpose Data Type Size
ASCII Plain text storage directly within tag data. char[32] 32 (0x20) Bytes
Int32 A 32-bit integer. int 4 Bytes
Int16 A 16-bit integer. short 2 Bytes
Int8 An 8-bit integer. byte (unsigned char) 1 Byte
Boolean A single true or false value, represented as 01 or 00. bool 1 Byte
Color Easy storage of color information. Color values are stored as 4 bytes in RGBA order. BlamColor 4 bytes
Enum A single selection of a series of potential options. enum 4 Bytes
Bitfield8 A series of 8 true or false flags grouped together. Should be used instead of Boolean fields wherever possible. bitfield8 8 Byte
Bitfield16 A series of 16 true or false flags grouped together. Should be used instead of Boolean fields wherever possible. bitfield16 16 (0x10) Bytes
Bitfield32 A series of 32 true or false flags grouped together. Should be used instead of Boolean fields wherever possible. bitfield32 32 (0x20) Bytes

Tag Blocks#

Blocks are the most complex type of tag in the engine. They are used to group together many related fields, as well as provide support for "entries". A block's entries all share the same data structure, but can have unique values per-entry. These allow for more flexibility when defining new tags and see usage all over the place.

Memory Structure#

Below is the memory structure of tag blocks, as they are stored within normal field data. Entry data is stored in a separate location entirely - only the information about the tag block is stored within the normal field list. All offsets listed in the Offset Range column are relative to the start of the tag block data.

Address range: 0x0 -> 0x1F (size 32 0x20)

    
    Offset (h)   00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F    Decoded text
    00000000     74 62 66 64 00 00 00 00 14 00 00 00 00 00 00 00    tbfd............
    00000010     F8 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00    ø...............
    
Offset Range Size Description Color
0x0 -> 0x7 0x8 Block identifier, will always contain tbfd (Tag Block ForwarD) followed by 4 null bytes. Light Blue
0x8 -> 0xB 0x4 Size of each entry Red
0xC -> 0xF 0x4 Reserved/Empty padding Silver
0x10 -> 0x17 0x8 The 64-bit address in memory (when a tag is loaded in-engine), or the file offset to the block entry data Magenta
0x18 -> 0x1B 0x4 The number of entries in the block Green
0x1C -> 0x1F 0x4 Reserved/Empty padding Gray

Tag References (tagrefs)#

Tag References allow for tags to reference other tags within them. This can be used in cases where specific tags need to depend on another, such as a weapon referencing a model tag, or a shader referencing a bitmap.

Address range: 0x0 -> 0x107 (size 264 0x108)

    
    Offset (h)   00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F    Decoded text
    00000000     2F 6C 65 76 65 6C 73 2F 73 6F 6C 6F 2F 74 65 73    /levels/solo/tes
    00000010     74 2F 74 65 73 74 2E 73 63 65 6E 61 72 69 6F 00    t/test.scenario.
    00000020     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000030     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000040     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000050     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000060     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000070     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000080     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000090     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000000A0     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000000B0     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000000C0     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000000D0     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000000E0     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000000F0     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    00000100     FF FF FF FF FF FF FF FF                            ÿÿÿÿÿÿÿÿ
    
Offset Range Size Description Color
0x8 -> 0x9F 0x100 The referenced tag's path. Used in tag files on disk and when first resolving a tag reference. Green
0x100 -> 0x107 0x8 The address of the referenced tag, in memory. Only used when a tag is loaded in memory. Magenta